Understanding the Device

 

Even in the most basic forms of design, we often look at things at a ‘skin-deep’ level. We look at the visual, or the face value of a project and we devise mechanisms to essentially “sell it”. It’s no different when we’re designing an app. We get so caught up the superficial skin-deep level of what the app looks like and how the aesthetics will correlate, that we forget that to truely create an efficient and engaging app, we need to delve deeper.

To develop a lasting and sufficient app, we need to understand the device it will be functioning on. To develop an app on an iPhone would require the designer actually knowing how to use one in general. Saying so, it seems like such a mundane task to use your iPhone. But when it comes to designing and developing the user’s experience, the designer must be aware of the all the fundamental elements that come into play when doing even the most simplistic of tasks on their smartphones.

On the iPhone for example, the designer would have take into consideration the fact that the majority of the time, tasks are completed solely by touch rather than through the use of physical buttons. Completing tasks requires a variety of gestures to function the phone. From scrolling, to flicking, to tapping and dragging, the user is constantly engaging in a variety of gestures done across the screen. Furthermore, this may require the designer to delve even further into the anatomy of the iPhone, identifying how gestures interrelate with the functions and elements across iPhone apps. For example, divulging between navigation, tool and tab bars, variations in screen sizes and keyboards, menu styles, controls, data pickers and more.

 

Photo Credit: Timer & Compass By UG84. [Image] (17 August 2016). Retrieved 23 February 2017, from http://theultralinx.com/2013/09/flat-ui-design-apps-inspiration/

 

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